The Echo-Weave combat system.
Parry, thread, and rewind. Three stances — Iron, Ember, Hollow — each with their own rhythm, weight, and consequence. Master one and the game changes; master all three and the world does.
A thousand years after the Hollowing, the ruins of Eldarin remember you. Unmake the gods that cursed it — if they let you.
Directed by Kai Yenori. Scored by Resina. Three minutes that earned HOLLOWMARK the Most Anticipated Award at Gamescom 2026.
HOLLOWMARK's Echo-Weave combat adapts to your rhythm. Bosses study your patterns. Weapons evolve from how you wield them.
Parry, thread, and rewind. Three stances — Iron, Ember, Hollow — each with their own rhythm, weight, and consequence. Master one and the game changes; master all three and the world does.
Twelve biomes. Zero procedural generation. Every ruin remembers a hand that built it.
Every one remembered. Every one nameable. None forgiving.
Written by Alice Amara. Delivered in fragments. Rewarded in full only by the obsessed.
4K HDR at 60. Ray-traced reflections. DualSense haptics choreographed frame by frame.
104 minutes of original orchestral and choral music. Conducted at Abbey Road. Released day one.
Captured in-engine. No bullshots. Swipe through the ruins, the mist forests, and the drowned cathedrals that defined our four-year build.
Scalable from 1080p/30 on entry hardware to native 4K/120 on flagship builds. DLSS, FSR, and XeSS all supported at launch.